![]() But the wings were the most difficult part – getting these mechanical parts and making sure it didn’t feel out of place with the technology of the time. Even the core design of these wings was very different from much of what you may have been used to seeing up to that point in the game.ĭela remembered some of the challenges associated with this part of the design: “Cory and much of the team really liked that the wings weren’t natural – creating an iconic look to these characters. ![]() ![]() This became a very important element because of how the wings would be used in gameplay and it was also the first striking element that you would encounter when seeing a Valkyrie. One of the most striking elements on the Valkyries came in the design of their wings. “You want to feel they are taking the souls and shepherding them as they transition to Asgard.” The concept team really walked the razor-thin edge of beautiful and frightening at the same time, exactly what the characters thematically were trying to emote in-game.” The team was very enamored by the concepts Justin and Vance did of the Valkyries being an angelic form of Death, which was a direct influence and Santa Monica Studio wanted to continue that theme of creating a character that was stunningly beautiful, yet terrifying. We also wanted a bit of beauty and nobility in their designs. Dela recollected, “We wanted them to make them feel frightening we wanted to make them feel tough. The team’s goal would be to make sure these Valkyries emit a mixture of both elegance and fear. With these two aspects in mind, artists Vance Kovac and Justin Sweet merged those different characteristics with one another to create this memorable character template. “Even game designers breaking down all the different classes and how they were going to work, this was such a big character that it took a long time.” So, that’s one of the initial directions that got reflected in the design too.” Both gameplay and lore affected the final character design - a collaborative process common throughout the development of God of War. Principal character artist, Raf Grassetti, recollected, “We knew that the Valkyries were there more to challenge the players and test their skills as optional bosses. The Santa Monica Studio team was also told early on that the Valkyries would be the hardest bosses that players would face in the game. Battlefield 1 Battlefield 4 BioShock Infinite Bloodborne Borderlands 3 Castlevania Crazy Taxi Cyberpunk 2077 Dark Souls Dark Souls II Dark Souls III Deathloop Destiny Destiny 2 Diablo Dishonored 2 Dragon Age Inquisition Elder Scrolls Online Fallout 4 Fallout 76 Final Fantasy XV Ghost of Tsushima God of War Golden Axe Guild Wars 2 Horizon Zero Dawn ICO InFamous: Second Son Jak & Daxter Jet Set Radio Journey Killzone Mass Effect Mirror's Edge Mirror's Edge: Catalyst Mistbound Myst Ni no Kuni II Nuclear Throne Okami Pac-Man Persona 5 Phantasy Star Prey Ratchet & Clank Shadow of the Colossus Shenmue Shinobi Skyrim Sonic the Hedgehog Space Channel 5 Space Harrier StarCraft Street Fighter Street Fighter Alpha 2 Street Fighter II Street Fighter III: 3rd Strike Street Fighter IV Streets of Rage Super Street Fighter II Super Street Fighter II Turbo The Last of Us The Last of Us Part II The Order: 1886 The Vanishing of Ethan Carter The Witcher 3 Uncharted 1 Uncharted 2 Uncharted 3 Uncharted 4 Virtua Fighter World of Tanks World of Warcraft
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